30 November 2010

i am now at the point

where most of the code is stable,
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha

26 November 2010

24 November 2010

a bunch of codings

it may not mean much but here's a list

fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping

added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)

14 November 2010

09 November 2010

progress 1



well, actually i've done a lot more than this but meh,
seeing if i can inject as much animation principles
without compromising the responsiveness of the
controls, so things like acceleration and certain
ease in and out will not be coded in

i find some of those really annoying though, don't
you ? like when you want to make a small step you
have to painfully wait till the character finishes some
ridiculously absurd exponential acceleration curve

01 November 2010

dang the jump

jumping should be easy right ?
yea it is

// jumping
while (varjumpfix>(-2)) {
   varjumpfix--;
}
if (Key.isDown(Key.UP) && varjumpfix<0) {
   if (_root.objground.hitTest(_root.objplayer._x, _root.objplayer._y, true)) {
     varjumpfix = 3;
     varfall = varjumpheight;
   }
}

how about controlling it ?
well kinda,

with only one button
hrrm,

a tried and true game method is holding the button determines the amount of
force propelling the character forward, although it goes against realworld
where the height of a jump is predetermined by the amount of force exerted
against the ground

only problem now is how to get it on script

was hoping he'd choose the fish

29 October 2010

27 October 2010

hmmm, redraw

going to make them a bit younger
3 main characters for an upcoming project

26 October 2010

time-meraga

there seems to be a small slot open
in my time for doing something productive
like watching tv
i wish i have a tv

24 October 2010

ohya, forgot to mention

i was in china, cannot update,
not that i do often, hahaha, ohwell

31 August 2010

flag flag

back in miri almost every car had a flag
in kl i think i manage to count 2