31 March 2011

google voice search now in malaysian flavour

whuuuuuut, as awesome as it is i can't imagine it being used a lot
i mean malaysia is already pretty small, and the number of tech savvy
people in malaysia is probably smaller

plus it has its also in indonesian and latin american spanish
but that's not important
http://downloadsquad.switched.com/2011/03/31/google-voice-search-learns-latin-american-spanish-indonesian-a/

26 March 2011

07 March 2011

i now has proper website

http://thegrcs.com/

it's... it's... so beautiful -sniff- -sniff-

finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved

-sniff-

now to go back pokemoning

01 March 2011

qwop

working on something for a bit so here's some
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30

04 February 2011

and a happy belated cny

working on some belated comics
i have the dialogues typed out for the 3/5 months
just need to draw them

01 February 2011

and now sommore

pretty much half the major project page http://koleksigr.tumblr.com/tagged/major_projects


some of the animations where there were early versions and final versions
are grouped together now (the games are not though)


the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)


oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable


and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat

29 January 2011

keeping up with the tradition

of not informing anyone that i’ll be going back to kedah
where there’s no internet and or i’m too lazy


check


okaythen so here’s a rundown of some updates


uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut

got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1
uploading

some videos to youtube and vimeo will tell you all when it’s done

09 December 2010

08 December 2010

well, that was pretty silly

after drawing the background there was suddenly a significant lag in gameplay
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters

well, fetching 100 invisible balls didn't cause the lag

after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics

so i tried to prove them wrong by doing so


my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites

anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish

05 December 2010

gaah darn

all i need to do now is draw the background,
but, i have actually no idea what it looks like,
i have such awesome planning skills

30 November 2010

i am now at the point

where most of the code is stable,
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha

26 November 2010

24 November 2010

a bunch of codings

it may not mean much but here's a list

fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping

added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)