whuuuuuut, as awesome as it is i can't imagine it being used a lot
i mean malaysia is already pretty small, and the number of tech savvy
people in malaysia is probably smaller
plus it has its also in indonesian and latin american spanish
but that's not important
http://downloadsquad.switched.com/2011/03/31/google-voice-search-learns-latin-american-spanish-indonesian-a/
31 March 2011
28 March 2011
26 March 2011
22 March 2011
07 March 2011
i now has proper website
http://thegrcs.com/

it's... it's... so beautiful -sniff- -sniff-
finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved
-sniff-
now to go back pokemoning

it's... it's... so beautiful -sniff- -sniff-
finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved
-sniff-
now to go back pokemoning
01 March 2011
qwop
working on something for a bit so here's some
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30
14 February 2011
04 February 2011
and a happy belated cny
working on some belated comics
i have the dialogues typed out for the 3/5 months
just need to draw them
i have the dialogues typed out for the 3/5 months
just need to draw them
01 February 2011
and now sommore
pretty much half the major project page http://koleksigr.tumblr.com/tagged/major_projects
some of the animations where there were early versions and final versions
are grouped together now (the games are not though)
the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)
oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable
and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat
some of the animations where there were early versions and final versions
are grouped together now (the games are not though)
the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)
oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable
and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat
29 January 2011
keeping up with the tradition
of not informing anyone that i’ll be going back to kedah
where there’s no internet and or i’m too lazy
check
okaythen so here’s a rundown of some updates
uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut
got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1 uploading
some videos to youtube and vimeo will tell you all when it’s done
where there’s no internet and or i’m too lazy
check
okaythen so here’s a rundown of some updates
uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut
got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1 uploading
some videos to youtube and vimeo will tell you all when it’s done
09 December 2010
08 December 2010
well, that was pretty silly
after drawing the background there was suddenly a significant lag in gameplay
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters
well, fetching 100 invisible balls didn't cause the lag
after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics
so i tried to prove them wrong by doing so

my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites
anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters
well, fetching 100 invisible balls didn't cause the lag
after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics
so i tried to prove them wrong by doing so

my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites
anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish
07 December 2010
05 December 2010
gaah darn
all i need to do now is draw the background,
but, i have actually no idea what it looks like,
i have such awesome planning skills
but, i have actually no idea what it looks like,
i have such awesome planning skills
30 November 2010
i am now at the point
where most of the code is stable,
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha
26 November 2010
24 November 2010
a bunch of codings
it may not mean much but here's a list
fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping
added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)
fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping
added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)
23 November 2010
19 November 2010
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