30 August 2011

inkling by wacom

well, this has been making rounds around the internets
on the art side of the internets anyway
for those of you who haven't seen it yet

29 August 2011

OK Go and The Muppets - Muppet Show Theme Song

OK GO has always been a band that explores various ways of videomaking and social media
one of their videos was even done in 3d and published via the 3ds
weird, but it's always nice to see people try to innovate

24 August 2011

23 August 2011

Fubar

silly cat videos anyone ?
although this looks pretty serious

Fubar from Hasraf HaZ Dulull on Vimeo.

22 August 2011

17 August 2011

16 August 2011

15 August 2011

Nyan Cat 800% Slower Than Original

if you love nyan cat, then you'd like this slower version
well
actually it sounds pretty creepy
like everything else slowed down 800%

14 August 2011

"Death Waltz" by John Stump



it's designed to be impossible to play by a single person
i mean, take a look at the music sheet
inteeeeeeeeeeense, the above is played by a computer

12 August 2011

Baby Monkey (Going Backwards On A Pig)

song by Parry Gripp
it's either animal abuse or the most adorable thing ever

11 August 2011

08 August 2011

07 August 2011

04 August 2011

Mac 'n' Cheese

darn, i'm running out of videos to put already

anyway, if this blog ever gets unupdated again,
you can head over to my old class blog
(for those who didn't know anyway)
http://dg078class.blogspot.com/
it's a collection of videos i get from animation sites,
so you can hang around there
it has more posts so statistically
it should be updated more often
hahaha

Mac 'n' Cheese from Mac 'N' Cheese on Vimeo.

01 August 2011

Erasure - Always

If you don't recognise this song
you don't spend enough time on the internets
go spend some time now, the internets misses you



on an unrelated note, i was away for a few days

20 July 2011

05 July 2011

will be off for a while

my mom's here and i'll need to see her around
so i'll probably be away for 2 weeks or 3
have fun

02 July 2011

pudu kamudu 2 !!

for real this time !!
worked on it for about a month,
check the check it out out out !!

http://koleksigr.com/extras/html5games/pudukamudu2/yeah.html

it's super awesome possum !!

23 June 2011

19 June 2011

SWITL ketchup picking doohiky machine

it's so cool, but with all things that look cool it looks photoshopped
or videoshopped, hahaha

07 June 2011

17 May 2011

i ate a bowl of broccoli few days ago

because they were about to expire
consequently i felt sick for a few days
and counting

anyway, summer is starteded
and i intend to spend it playing a bunch of games 3-5 years outdated

unrelatedly
i was told to check this out



12 May 2011

nyan cat

i have to pass up in 11 hours time
this is popular in class

27 April 2011

i have a hobby of watching let's plays

usually old titles that i can't get or titles that are too hard and or scary

15 April 2011

oh, has it been a long time ?

yes
oh, okay then

will be a bit busy though
need to pass up something soon, but also
need to start making something to pass up

just need to sit and wait for inspiration

01 April 2011

have i told you i've made a html5 game ?!

hahahaha, no, april fool
i actually haven't finished it
i am however working on one


poop da whoop

31 March 2011

google voice search now in malaysian flavour

whuuuuuut, as awesome as it is i can't imagine it being used a lot
i mean malaysia is already pretty small, and the number of tech savvy
people in malaysia is probably smaller

plus it has its also in indonesian and latin american spanish
but that's not important
http://downloadsquad.switched.com/2011/03/31/google-voice-search-learns-latin-american-spanish-indonesian-a/

26 March 2011

07 March 2011

i now has proper website

http://thegrcs.com/

it's... it's... so beautiful -sniff- -sniff-

finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved

-sniff-

now to go back pokemoning

01 March 2011

qwop

working on something for a bit so here's some
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30

04 February 2011

and a happy belated cny

working on some belated comics
i have the dialogues typed out for the 3/5 months
just need to draw them

01 February 2011

and now sommore

pretty much half the major project page http://koleksigr.tumblr.com/tagged/major_projects


some of the animations where there were early versions and final versions
are grouped together now (the games are not though)


the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)


oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable


and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat

29 January 2011

keeping up with the tradition

of not informing anyone that i’ll be going back to kedah
where there’s no internet and or i’m too lazy


check


okaythen so here’s a rundown of some updates


uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut

got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1
uploading

some videos to youtube and vimeo will tell you all when it’s done

09 December 2010

08 December 2010

well, that was pretty silly

after drawing the background there was suddenly a significant lag in gameplay
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters

well, fetching 100 invisible balls didn't cause the lag

after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics

so i tried to prove them wrong by doing so


my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites

anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish

05 December 2010

gaah darn

all i need to do now is draw the background,
but, i have actually no idea what it looks like,
i have such awesome planning skills

30 November 2010

i am now at the point

where most of the code is stable,
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha

26 November 2010

24 November 2010

a bunch of codings

it may not mean much but here's a list

fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping

added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)

14 November 2010

09 November 2010

progress 1



well, actually i've done a lot more than this but meh,
seeing if i can inject as much animation principles
without compromising the responsiveness of the
controls, so things like acceleration and certain
ease in and out will not be coded in

i find some of those really annoying though, don't
you ? like when you want to make a small step you
have to painfully wait till the character finishes some
ridiculously absurd exponential acceleration curve

01 November 2010

dang the jump

jumping should be easy right ?
yea it is

// jumping
while (varjumpfix>(-2)) {
   varjumpfix--;
}
if (Key.isDown(Key.UP) && varjumpfix<0) {
   if (_root.objground.hitTest(_root.objplayer._x, _root.objplayer._y, true)) {
     varjumpfix = 3;
     varfall = varjumpheight;
   }
}

how about controlling it ?
well kinda,

with only one button
hrrm,

a tried and true game method is holding the button determines the amount of
force propelling the character forward, although it goes against realworld
where the height of a jump is predetermined by the amount of force exerted
against the ground

only problem now is how to get it on script

was hoping he'd choose the fish

29 October 2010

27 October 2010

hmmm, redraw

going to make them a bit younger
3 main characters for an upcoming project

26 October 2010

time-meraga

there seems to be a small slot open
in my time for doing something productive
like watching tv
i wish i have a tv

24 October 2010

ohya, forgot to mention

i was in china, cannot update,
not that i do often, hahaha, ohwell

31 August 2010

flag flag

back in miri almost every car had a flag
in kl i think i manage to count 2

25 August 2010

14 August 2010

12 August 2010

forget husky

i should get this as my first dog
go go tiger dog, raaawroof

03 August 2010

02 August 2010

whut

i've been jumping through hoops with iframe
and object works just fine, daaaaaaaaaaaaah

31 July 2010

a few weeks ago i was sick

so i started playing games which
i haven't continued for so long ago

yea, drawn to life, finally finished you after 2 or 3 years,
cute concept, but drawing on the ds feels cramped,
plus it's supposed to be like a kids game
but the bosses are like friggin hard,
oh, hippo clouds, i'll miss you

26 July 2010

oh, woot !



hahahahahaha, finally, the first result in a google search,
which ... would only be a good thing if people actually
google that strange word
the next step is just to make a name for myself, or so to say

anywho, some of you may have noticed i changed the tumblr
layout again, oh, ok, just one of you

so anyway, as usual, i think it's better,
more minimalistic, plus a cool intro post thing

actually i was finding a way to make the slider javascript
work on individual posts, i can apply it on the general layout
but when doing a div class on posts there seems to be some
auto correct function which deletes and reformats the
sentences
iframe still works though, so that was an iframe

anywho, most exciting button, the random button, hahaha
http://koleksigr.tumblr.com/

30 June 2010

oh whut, again ?

ok ok, i can safely say this will be the last time (in a long while) the main koleksigr is now in tumblr (http://koleksigr.tumblr.com/) check it out
i'll give you the quick run though of the advantages

like any modern websites it makes use of server side includes (those are php pages which any html is dynamically altered according to certain specifications and fetches, which i can't for the life of me figure out how to code manually)

one html / css for all
(that means i only need to alter the html / css on one page and it is changed for all, unlike previously when i change one code in a page i have to make the same changes for all the others, this obviously gets more tedious the more pages i have)

everything can be edited online
(why yes, super, no more relying on ftp clients which disconnects a lot and take ridiculously long times to upload tiny kbs of files)

tags and organization of data
(oh, server side includes again, posts can be reorganized to how you want to see things, using tags, awesome, when i want to add content to a page for example previously i have to fire up dreamweaver, edit a line of coding, then reupload the new html, now i can just add a post and it'll organize itself accordingly)

auto refresh and hopefully some google
(mmm, now the currently working on is -actually- current instead of a browser cache of the same picture, plus theres a better possibility of it being indexed on google, on zymichost the chance is quite close to 0 because i dunno the code)

an added bonus is that my previous design can almost faithfully be reproduced in tumblr's advanced theme editor

the only thing is that cannot use javascript on pages (darn), no biggie, the easyslider.js for the comics are cool but not very practical so i wouldn't really miss that (sniff), and the final project page which has the prettyphoto.js is still on zymichost so that'll still work

ohya, darn, no iframe, it's not a ww3 standard but i totally abuse it, well i need it for the chatbox so i'll find a way somehow

ah, kay then, longest post i ever made

23 June 2010

whuu, some update

well, not either comics,
final project and grad campaign hogging up too much time,
but there was a bit done for the maintenance part,
moved most of the images from dropbox to google,
the unnoticable difference is that it loads slightly faster,
also i think i've been abusing dropbox too long,
plus i got rid of the shadows after a long thought,
yea it looks cool, but it makes browser render the site slower,
but it's the content that's king right ? right ?

06 June 2010

long time ago i googled my name

there wasn't much results
just one entry of me getting second place
in some art competition back in isa
after 4 years just for fun googled again

whuuut is this ?! there's suddenly a boom
in people called jared ramos
hogging up my beautiful google first page results
lool
one from california, another from quezon city,
another from philippines and some which i can't identify

anywho, the first result was pern's blog entry about my pudu
which is nice in a way, but i lost my competition page
from 4 years ago, darn, should have screenshottedit

05 June 2010