well, this has been making rounds around the internets
on the art side of the internets anyway
for those of you who haven't seen it yet
30 August 2011
29 August 2011
OK Go and The Muppets - Muppet Show Theme Song
OK GO has always been a band that explores various ways of videomaking and social media
one of their videos was even done in 3d and published via the 3ds
weird, but it's always nice to see people try to innovate
one of their videos was even done in 3d and published via the 3ds
weird, but it's always nice to see people try to innovate
25 August 2011
24 August 2011
23 August 2011
22 August 2011
21 August 2011
20 August 2011
19 August 2011
18 August 2011
17 August 2011
Kittywood Studios: Cat Videos Incorporated by pixelspersecond
it's quite professionally done you'd think it actually exist, well sort of
16 August 2011
15 August 2011
Nyan Cat 800% Slower Than Original
if you love nyan cat, then you'd like this slower version
well
actually it sounds pretty creepy
like everything else slowed down 800%
well
actually it sounds pretty creepy
like everything else slowed down 800%
14 August 2011
"Death Waltz" by John Stump
13 August 2011
12 August 2011
Baby Monkey (Going Backwards On A Pig)
song by Parry Gripp
it's either animal abuse or the most adorable thing ever
it's either animal abuse or the most adorable thing ever
11 August 2011
The Zombie Minesweeper Foodchain by FrogtossGames
whut ? i can't even win normal minesweeper
now they're adding zombies ?
now they're adding zombies ?
10 August 2011
09 August 2011
08 August 2011
07 August 2011
Spy's Partially Exquisite Day by magmablock
"i'm fully chaa-aa-aaaaaargh"
plus the most awesome animation ever, hahaha
plus the most awesome animation ever, hahaha
05 August 2011
04 August 2011
Mac 'n' Cheese
darn, i'm running out of videos to put already
anyway, if this blog ever gets unupdated again,
you can head over to my old class blog
(for those who didn't know anyway)
http://dg078class.blogspot.com/
it's a collection of videos i get from animation sites,
so you can hang around there
it has more posts so statistically
it should be updated more often
hahaha
anyway, if this blog ever gets unupdated again,
you can head over to my old class blog
(for those who didn't know anyway)
http://dg078class.blogspot.com/
it's a collection of videos i get from animation sites,
so you can hang around there
it has more posts so statistically
it should be updated more often
hahaha
Mac 'n' Cheese from Mac 'N' Cheese on Vimeo.
03 August 2011
02 August 2011
01 August 2011
Erasure - Always
If you don't recognise this song
you don't spend enough time on the internets
go spend some time now, the internets misses you
on an unrelated note, i was away for a few days
you don't spend enough time on the internets
go spend some time now, the internets misses you
on an unrelated note, i was away for a few days
27 July 2011
25 July 2011
Kaeloo - Prince charming - Si on jouait au Prince charmant... by Cube Creative
it's so awesome i'm posting it here too, hahaha
Kaeloo - Prince charming - Si on jouait au Prince charmant... from Cube Creative on Vimeo.
23 July 2011
22 July 2011
20 July 2011
05 July 2011
will be off for a while
my mom's here and i'll need to see her around
so i'll probably be away for 2 weeks or 3
have fun
so i'll probably be away for 2 weeks or 3
have fun
02 July 2011
pudu kamudu 2 !!
for real this time !!
worked on it for about a month,
check the check it out out out !!
http://koleksigr.com/extras/html5games/pudukamudu2/yeah.html
it's super awesome possum !!
worked on it for about a month,
check the check it out out out !!
http://koleksigr.com/extras/html5games/pudukamudu2/yeah.html
it's super awesome possum !!
27 June 2011
25 June 2011
23 June 2011
21 June 2011
19 June 2011
SWITL ketchup picking doohiky machine
it's so cool, but with all things that look cool it looks photoshopped
or videoshopped, hahaha
or videoshopped, hahaha
17 June 2011
15 June 2011
13 June 2011
11 June 2011
09 June 2011
07 June 2011
02 June 2011
28 May 2011
19 May 2011
17 May 2011
i ate a bowl of broccoli few days ago
because they were about to expire
consequently i felt sick for a few days
and counting
anyway, summer is starteded
and i intend to spend it playing a bunch of games 3-5 years outdated
unrelatedly
i was told to check this out
consequently i felt sick for a few days
and counting
anyway, summer is starteded
and i intend to spend it playing a bunch of games 3-5 years outdated
unrelatedly
i was told to check this out
12 May 2011
27 April 2011
i have a hobby of watching let's plays
usually old titles that i can't get or titles that are too hard and or scary
23 April 2011
20 April 2011
15 April 2011
oh, has it been a long time ?
yes
oh, okay then
will be a bit busy though
need to pass up something soon, but also
need to start making something to pass up
just need to sit and wait for inspiration
oh, okay then
will be a bit busy though
need to pass up something soon, but also
need to start making something to pass up
just need to sit and wait for inspiration
01 April 2011
have i told you i've made a html5 game ?!
hahahaha, no, april fool
i actually haven't finished it
i am however working on one

poop da whoop
i actually haven't finished it
i am however working on one

poop da whoop
31 March 2011
google voice search now in malaysian flavour
whuuuuuut, as awesome as it is i can't imagine it being used a lot
i mean malaysia is already pretty small, and the number of tech savvy
people in malaysia is probably smaller
plus it has its also in indonesian and latin american spanish
but that's not important
http://downloadsquad.switched.com/2011/03/31/google-voice-search-learns-latin-american-spanish-indonesian-a/
i mean malaysia is already pretty small, and the number of tech savvy
people in malaysia is probably smaller
plus it has its also in indonesian and latin american spanish
but that's not important
http://downloadsquad.switched.com/2011/03/31/google-voice-search-learns-latin-american-spanish-indonesian-a/
28 March 2011
26 March 2011
22 March 2011
07 March 2011
i now has proper website
http://thegrcs.com/

it's... it's... so beautiful -sniff- -sniff-
finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved
-sniff-
now to go back pokemoning

it's... it's... so beautiful -sniff- -sniff-
finally got me self a proper website with super awesome sweet peas !
plus it has like the shortest name, you can't forget that
and after some sleepless nights adjusting wordpress
one of my life goals has been achieved
-sniff-
now to go back pokemoning
01 March 2011
qwop
working on something for a bit so here's some
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30
relatively old game commentary, kinda NSFW
but if you're cool with a few swears it gets
kinda funny past 1.30
14 February 2011
04 February 2011
and a happy belated cny
working on some belated comics
i have the dialogues typed out for the 3/5 months
just need to draw them
i have the dialogues typed out for the 3/5 months
just need to draw them
01 February 2011
and now sommore
pretty much half the major project page http://koleksigr.tumblr.com/tagged/major_projects
some of the animations where there were early versions and final versions
are grouped together now (the games are not though)
the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)
oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable
and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat
some of the animations where there were early versions and final versions
are grouped together now (the games are not though)
the youtube videos are updated in coding while some are moved to vimeo
(looks smoother but have to wait)
oh, there’s a new robert turntable http://koleksigr.tumblr.com/post/3033237743/robertnewturntable
and there’s a new magicians cat, it’s an old animation though http://koleksigr.tumblr.com/post/3033044378/magicianscat
29 January 2011
keeping up with the tradition
of not informing anyone that i’ll be going back to kedah
where there’s no internet and or i’m too lazy
check
okaythen so here’s a rundown of some updates
uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut
got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1 uploading
some videos to youtube and vimeo will tell you all when it’s done
where there’s no internet and or i’m too lazy
check
okaythen so here’s a rundown of some updates
uploaded all the pictures of my sculptures
http://koleksigr.tumblr.com/post/2982351798/kherchalinnutfinal
http://koleksigr.tumblr.com/post/1142672752/makingkhercalinnut
got the minigame up and running http://koleksigr.tumblr.com/post/2983680273/cratev1 uploading
some videos to youtube and vimeo will tell you all when it’s done
09 December 2010
08 December 2010
well, that was pretty silly
after drawing the background there was suddenly a significant lag in gameplay
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters
well, fetching 100 invisible balls didn't cause the lag
after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics
so i tried to prove them wrong by doing so

my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites
anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish
so i spent a few days optimizing the code thinking there was a lot of
redundant commands like checking every frame for a hidden variable or
fetch an invisible ball that does not exist or possibly calculating positional
collision for all characters
well, fetching 100 invisible balls didn't cause the lag
after some looking around teh interwebs i has discovered that apparently
vector graphics can cause lag, whut ? i refuse to believe graphics that
require the computer to mathematically calculate every double angle of
thousands of points stretching a wide area of effect for every 24 frames
is more cpu intensive than displaying some bitmap graphics
so i tried to prove them wrong by doing so

my beautiful vector, -sniff-
and what did i get ?
oh, an improvement
daaaayuuuum,
but that does explain why a lot of games are pixel sprites
anywho, being stubborn and such i just went back
and redrew all my backgrounds so they aren't
too vector heavy ish
07 December 2010
05 December 2010
gaah darn
all i need to do now is draw the background,
but, i have actually no idea what it looks like,
i have such awesome planning skills
but, i have actually no idea what it looks like,
i have such awesome planning skills
30 November 2010
i am now at the point
where most of the code is stable,
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha
as in no wrong sprites at wrong instances,
no accidentally walking through walls,
stuff like that, you get the idea,
that being said, i'm going to make a minigame so
that you can help me test the coding, hahaha
26 November 2010
24 November 2010
a bunch of codings
it may not mean much but here's a list
fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping
added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)
fixed
- stop running into wall
- waffle finish swing when attack stops
- biscuit can only smash ground if he's stationary and there's a ground in front of him
- pancake does not fire arrows like machine gun (although many would like that)
- slight sprite problem where waffle is standing in the air for 1 frame when jumping
added
- slight ease (no abrubt stop)
- enemy sight (a bit like solid snake, except 2d)
- interactive crate (yes, you can now smack a crate)
- spring (un noodle like)
23 November 2010
19 November 2010
16 November 2010
14 November 2010
oh, what have i done
http://www.nanowrimo.org/eng/node
on another note, this blog is running
slow with all these flash embeds
on another note, this blog is running
slow with all these flash embeds
12 November 2010
09 November 2010
progress 1
well, actually i've done a lot more than this but meh,
seeing if i can inject as much animation principles
without compromising the responsiveness of the
controls, so things like acceleration and certain
ease in and out will not be coded in
i find some of those really annoying though, don't
you ? like when you want to make a small step you
have to painfully wait till the character finishes some
ridiculously absurd exponential acceleration curve
03 November 2010
01 November 2010
dang the jump
jumping should be easy right ?
yea it is
// jumping
while (varjumpfix>(-2)) {
varjumpfix--;
}
if (Key.isDown(Key.UP) && varjumpfix<0) {
if (_root.objground.hitTest(_root.objplayer._x, _root.objplayer._y, true)) {
varjumpfix = 3;
varfall = varjumpheight;
}
}
how about controlling it ?
well kinda,
with only one button
hrrm,
a tried and true game method is holding the button determines the amount of
force propelling the character forward, although it goes against realworld
where the height of a jump is predetermined by the amount of force exerted
against the ground
only problem now is how to get it on script
yea it is
// jumping
while (varjumpfix>(-2)) {
varjumpfix--;
}
if (Key.isDown(Key.UP) && varjumpfix<0) {
if (_root.objground.hitTest(_root.objplayer._x, _root.objplayer._y, true)) {
varjumpfix = 3;
varfall = varjumpheight;
}
}
how about controlling it ?
well kinda,
with only one button
hrrm,
a tried and true game method is holding the button determines the amount of
force propelling the character forward, although it goes against realworld
where the height of a jump is predetermined by the amount of force exerted
against the ground
only problem now is how to get it on script
30 October 2010
29 October 2010
27 October 2010
26 October 2010
time-meraga
there seems to be a small slot open
in my time for doing something productive
like watching tv
i wish i have a tv
in my time for doing something productive
like watching tv
i wish i have a tv
24 October 2010
11 September 2010
31 August 2010
28 August 2010
25 August 2010
22 August 2010
14 August 2010
12 August 2010
03 August 2010
02 August 2010
31 July 2010
a few weeks ago i was sick
so i started playing games which
i haven't continued for so long ago

yea, drawn to life, finally finished you after 2 or 3 years,
cute concept, but drawing on the ds feels cramped,
plus it's supposed to be like a kids game
but the bosses are like friggin hard,
oh, hippo clouds, i'll miss you
i haven't continued for so long ago

yea, drawn to life, finally finished you after 2 or 3 years,
cute concept, but drawing on the ds feels cramped,
plus it's supposed to be like a kids game
but the bosses are like friggin hard,
oh, hippo clouds, i'll miss you
26 July 2010
oh, woot !

hahahahahaha, finally, the first result in a google search,
which ... would only be a good thing if people actually
google that strange word
the next step is just to make a name for myself, or so to say
anywho, some of you may have noticed i changed the tumblr
layout again, oh, ok, just one of you
so anyway, as usual, i think it's better,
more minimalistic, plus a cool intro post thing
actually i was finding a way to make the slider javascript
work on individual posts, i can apply it on the general layout
but when doing a div class on posts there seems to be some
auto correct function which deletes and reformats the
sentences
iframe still works though, so that was an iframe
anywho, most exciting button, the random button, hahaha
http://koleksigr.tumblr.com/
30 June 2010
oh whut, again ?
ok ok, i can safely say this will be the last time (in a long while) the main koleksigr is now in tumblr (http://koleksigr.tumblr.com/) check it out
i'll give you the quick run though of the advantages
like any modern websites it makes use of server side includes (those are php pages which any html is dynamically altered according to certain specifications and fetches, which i can't for the life of me figure out how to code manually)
one html / css for all
(that means i only need to alter the html / css on one page and it is changed for all, unlike previously when i change one code in a page i have to make the same changes for all the others, this obviously gets more tedious the more pages i have)
everything can be edited online
(why yes, super, no more relying on ftp clients which disconnects a lot and take ridiculously long times to upload tiny kbs of files)
tags and organization of data
(oh, server side includes again, posts can be reorganized to how you want to see things, using tags, awesome, when i want to add content to a page for example previously i have to fire up dreamweaver, edit a line of coding, then reupload the new html, now i can just add a post and it'll organize itself accordingly)
auto refresh and hopefully some google
(mmm, now the currently working on is -actually- current instead of a browser cache of the same picture, plus theres a better possibility of it being indexed on google, on zymichost the chance is quite close to 0 because i dunno the code)
an added bonus is that my previous design can almost faithfully be reproduced in tumblr's advanced theme editor
the only thing is that cannot use javascript on pages (darn), no biggie, the easyslider.js for the comics are cool but not very practical so i wouldn't really miss that (sniff), and the final project page which has the prettyphoto.js is still on zymichost so that'll still work
ohya, darn, no iframe, it's not a ww3 standard but i totally abuse it, well i need it for the chatbox so i'll find a way somehow
ah, kay then, longest post i ever made
i'll give you the quick run though of the advantages
like any modern websites it makes use of server side includes (those are php pages which any html is dynamically altered according to certain specifications and fetches, which i can't for the life of me figure out how to code manually)
one html / css for all
(that means i only need to alter the html / css on one page and it is changed for all, unlike previously when i change one code in a page i have to make the same changes for all the others, this obviously gets more tedious the more pages i have)
everything can be edited online
(why yes, super, no more relying on ftp clients which disconnects a lot and take ridiculously long times to upload tiny kbs of files)
tags and organization of data
(oh, server side includes again, posts can be reorganized to how you want to see things, using tags, awesome, when i want to add content to a page for example previously i have to fire up dreamweaver, edit a line of coding, then reupload the new html, now i can just add a post and it'll organize itself accordingly)
auto refresh and hopefully some google
(mmm, now the currently working on is -actually- current instead of a browser cache of the same picture, plus theres a better possibility of it being indexed on google, on zymichost the chance is quite close to 0 because i dunno the code)
an added bonus is that my previous design can almost faithfully be reproduced in tumblr's advanced theme editor
the only thing is that cannot use javascript on pages (darn), no biggie, the easyslider.js for the comics are cool but not very practical so i wouldn't really miss that (sniff), and the final project page which has the prettyphoto.js is still on zymichost so that'll still work
ohya, darn, no iframe, it's not a ww3 standard but i totally abuse it, well i need it for the chatbox so i'll find a way somehow
ah, kay then, longest post i ever made
23 June 2010
whuu, some update
well, not either comics,
final project and grad campaign hogging up too much time,
but there was a bit done for the maintenance part,
moved most of the images from dropbox to google,
the unnoticable difference is that it loads slightly faster,
also i think i've been abusing dropbox too long,
plus i got rid of the shadows after a long thought,
yea it looks cool, but it makes browser render the site slower,
but it's the content that's king right ? right ?
final project and grad campaign hogging up too much time,
but there was a bit done for the maintenance part,
moved most of the images from dropbox to google,
the unnoticable difference is that it loads slightly faster,
also i think i've been abusing dropbox too long,
plus i got rid of the shadows after a long thought,
yea it looks cool, but it makes browser render the site slower,
but it's the content that's king right ? right ?
06 June 2010
long time ago i googled my name
there wasn't much results
just one entry of me getting second place
in some art competition back in isa
after 4 years just for fun googled again
whuuut is this ?! there's suddenly a boom
in people called jared ramos
hogging up my beautiful google first page results
lool
one from california, another from quezon city,
another from philippines and some which i can't identify
anywho, the first result was pern's blog entry about my pudu
which is nice in a way, but i lost my competition page
from 4 years ago, darn, should have screenshottedit
just one entry of me getting second place
in some art competition back in isa
after 4 years just for fun googled again
whuuut is this ?! there's suddenly a boom
in people called jared ramos
hogging up my beautiful google first page results
lool
one from california, another from quezon city,
another from philippines and some which i can't identify
anywho, the first result was pern's blog entry about my pudu
which is nice in a way, but i lost my competition page
from 4 years ago, darn, should have screenshottedit
05 June 2010
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